![]() ![]() It's 2:30AM here so I don't want to post something sloppy, but I'll post a step by step guide tomorrow when I wake up so you guys can expect that in a few hours. I'm not sure, but the reason is probably why the first 3 pictures look identical but actually for 3 different alpha channel.ītw, I came up with an idea of testing by swapping between the original portrait and I can confirm that I know how to import the data now, I tested and it works ingame. Plus it'll be a good idea to see how the alpha channel is modified as well. ![]() If you want to see some example, you can extract the original portraits from the game to use as an example. That's exactly how the 7 images supposed to look like, including the black-border. Look at the first picture on this link I posted earlier: (I have zero clue about image editing so exuse the noobish words). Comparing to the original your picture doesn't have the black-border thingy that ROTK3 portrait has. ![]()
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